Cedric Seaut's Character Modeling

Cedric Seaut's Character Modeling

Cedric Seaut, 3DTotal.com Ltd
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The aim of this eBook is to provide both an efficient and methodical approach to creating characters that can encompass both organic and mechanical components and equip artists with the knowledge to learn techniques used by industry professionals. The series provides an in depth account of creating a character from the concept and base mesh stages through to the final detailing and high poly sculpt.
Platform
: ZBrush and Suitable for all 3D software

Chapter 01
- Concept

Chapter 02
- Shoes (ZBrush Plastic Sculpting)

Chapter 03
- Handgun (Hard-Edge Max/Silo)

Chapter 04
- Chest (ZBrush Mechanical Sculpting)

Chapter 05
- Pants (ZBrush Fabric Sculpting)
Година:
2010
Издателство:
3DTotal.com
Език:
english
Страници:
204
Серия:
3DTotal.com eBook Series
Файл:
PDF, 93.25 MB
IPFS:
CID , CID Blake2b
english, 2010
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